Green Goblin I

The Green Goblin
Norman Osborn

F) Rm30 A) Rm30 S) Am50 E) In40 R) Ex20 I) Gd10 P) Ex20

Health: 150 Karma: 50 Resources: Rm Pop: -15

Known Powers: Regeneration: Am, 50 points/round

Equipment: Body Armor: Ex protection vs. Physical and Force, Rm protection from Energy Electro-Shock Gloves: Rm Energy, 3 areas Pumpkin Bombs: Rm Energy, and may explode on contact, or by twisting the stem, can be set to explode up to 2 rounds after being thrown. Goblin Grenades (Asphyxiation Bombs): The Goblin Grenades may contain the following types of gas: -Plain Smoke: In intensity -Knock-Out Gas: In intensity -Incendiary: In intensity -Spider-Sense Clouding: Knocks out Spider-Man's Spider-Sense at Pr rank for 24 hours. (The gas can be used on it's own, and can also be used in a regular pumpkin bomb. The gas knocking out other people's danger sense is up to the individual judge who can make their own ruling.) Razor Bats: Gd Thrown Edge, Multiple blades can be thrown, but at a -1cs for each additional blade thrown that round.

Vehicle: Goblin Glider: -Control: Am -Speed: Gd airspeed -Body: Rm -Protection: Gd Goblin Glider's Weapons Systems: -Pike: Ex Edge, but can increase with a flying charging attack.

Talents: Business, Electronics, Chemistry, Throwing Weapons