Gypsy Moth

Gypsy Moth
Sybil Dvorak

F) Ty6 A) Gd10 S) Ty6 E) Ex20 R) Ty6 I) Gd10 P) Ty6

Health: 42 Karma: 28 Resources: Rm Pop: 0

Known Powers: Psychokinesis: Mn, able to manipulate materials, though she only willingly affects materials up to Rm rank. This is sufficient to cause a hero's costume or hair to constrict or bind (a Wrestling hold at costume's material rank, maximum of Rm). -Gypsy Moth can also affect living creatures, causing muscles to cramp or skin to break. She must make a Mn Control roll with a -4CS to do this; if she is successful, her victims must make an Endurance FEAT or suffer up to Rm damage (and possible stun). Her powers have a one area range. Flight: Pr, 4 areas/round, She can only levitate herself.

Equipment: None

Talents: Streetwise, Crime