Nightcrawler

Nightcrawler
Kurt Wagner

F) Rm30 A) Am50 S) Gd10 E) Rm30 R) Gd10 I) Ex20 P) Ex20

Health: 120 Karma: 50 Resources: Gd Pop: 5

Known Powers: Teleportation: Am ability to teleport up to 3 miles. This produces a loud "BAMF" and the smell of sulfur. Nightcrawler can perform the following power stunts: -Exceed normal range by 2 miles. He must make a End FEAT or be confused for 1-10 rounds. -Teleport 1 or 2 passengers. Passengers must make an End FEAT or be knocked out for 1-10 rounds. -Teleport part of an object (usually non-organic), causing Am damage on the object (and a possible kill result). -Triple normal attacks by teleporting multiple times. When attempting to hit Nightcrawler the attacker must have initiative or succeed in a Mn Intuition FEAT, otherwise Nightcrawler will have teleported away. Prehensile Tail: Use as additional arm, an extra attack with Gd fighting. Wall-Crawling: Am, 3 areas/turn. He cannot adhere to frictionless or slippery surfaces.

Equipment: Body Armor: Gd protection vs. Physical and Energy Sword: In material, Rm Edge

Talents: Leadership, First Aid, Electronics, Mechanical Repair, Piloting, Martial Arts B, Tumbling, Acrobatics, Weapon Specialist: Sword, Religion (Catholic)