Highmaster

Typical Highmaster
F) Mn75 A) Rm30 S) Mn75 E) Un100

Health: 285

Known Powers: Robotic Construction: 50' tall, +5cs to hit, immune to disease and gas attacks. It can survive in vacuum indefinitely, and provides the pilot with up to 100 hours of life support capability. -Body Armor: Un protection vs. Physical and Energy, Mn protection vs. Heat, Cold, Electricity and Radiation -Flight: Rm airspeed -Sensor Suite: Can scan all living beings in 6 areas -Energy Cannon: Can fire a variety of energy beams (Plasma, Electron, Heat etc...) from chest, hands and eyes at a range of 10 areas capable of inflicting Mn Energy, Cold, Fire or Force. A dual attack (both hands) causes Sh-X damage. An all out attack (both hands, chest and eye beams) -Self-Repair: Ex regeneration as long as 50 health points remaining. -Piloted Control: The Highmasters use Green Lanterns like batteries. The Lantern uses his own Psyche, Reason, Intuition and Karma; however, the Lantern isn't in control. The pilot's cockpit has a Rm Shield vs. Mind Control and Psionics