Superboy

Superboy
Connor Kent/Kon-El

F) Rm30 A) Am50 S) Ex20 E) In40 R) Gd10 I) Rm30 P) Ex20

Health: 140 Karma: 60 Resources: Gd Pop: 25

Known Powers: Solar Energy Absorption: Superboy absorbs and stores solar radiation at CL1000 rank, similar to Superman. If depleted of his solar energy reserves Superboy is powerless and considered a normal human. -Regeneration/Recovery: Fuel by absorbed solar energy Superboy has a super-healing factor at In rank that enables recovering from disease and combat easier. Tactile Telekinesis: Un, Superboy has a telekinetic energy field that surrounds his body. The theory now is that if he can picture moving it with his mind, and he can touch it, it will be done. When unconscious, Superboy's telekinetic field drops, and he can get hurt like any normal human. -Force Field: Mn protection vs. Physical, In protection vs. Energy. As of yet, he doesn't have complete control over energy deflection and gets hurt a lot easier by energy attacks than by solids. It does not protect against gases -Strength Boost: Superboy can increase his Strength to Un as his Tactile Telekinesis approximates super-strength. This does not increase his Health and can not really be counted as true super-strength. -Flight: Sh-X, at top speed, he can outrun a high speed train, or fly coast to coast in under 4 hours, and has out flown a jet flying at Mach 3. -Shockwave: Am, Superboy has also gotten a little more creative with his powers and has learned to manipulate the ground to cause explosions through sheer will power. He may also such cause the disassembling of an object with a touch. Hyper-Speed: Rm reflexes, he has stopped bullets in mid air. Hyper Breath: Am Cold within 1 area Superhuman Senses: Superboy's heightened senses are as below: -Enhanced Hearing: Am -Microscopic Vision: Rm -Telescopic Vision: Ty -Heat Vision: Mn Heat

Equipment: None

Limitations: Vulnerable to Kryptonite: Superboy is vulnerable to the several different forms of Kryptonite.

Talents: Student