Batman II

Batman
Jason Todd

F) In40 A) Rm30 S) Ex20 E) In40 R) Rm30 I) Ex20 P) Rm30

Health: 130 Karma: 80 Resources: Ty Pop: 0

Known Powers: Stealth: Rm

Equipment: Body Armor: Ex protection vs. Physical and Shooting, Gd protection vs. Energy, has the following abilities: -Blending: Rm Blending abilities and +1CS on Stealth -Taser: Delivers a Ex electrical shock to anyone who comes into contact with it. This taser is good for one use before needing recharging. Cowl: Ex protection vs. Blunt attack, has the following abilities: -Starlite Nightvision: Rm Ultra-vision -Field-of-View Display Projector -Inertial GPS System Cape: Gd Glider Utility Belt: 10 Pouches that carries small items, failsafe in the belt will cause it to explode (Rm damage) and be completely destroyed should the buckle or pouches be opened incorrectly. The Utility Belt contains a wide array of devices such as: -Kris: In material, Rm Edge -Grapnel: In material, fires up to 7 areas, used for transportation, Up to 3 areas -Rebreather/Gas Mask: 2.5 hours air supply -Fingerlight: Ty illumination, can project white, red or infrared light -Magneseum Flare: Rm Illumination -Multifunction Binoculars: Magnifies up to 60 times. Equipped with infrared and limited ultraviolet imaging (-2CS to darkness modifiers), as well as frame capture, stop-motion camera, and computer uplink. -Laser Torch: In intense laser that cuts through In material -Lockpicks: +1CS to open locks on an Agility FEAT. Pistols: (x2) Gd Shooting, 5 areas Explosives: Red Robin has the following types of explosives: -Pellet Grenades: Rm Edge, 12 ft. radius, can be strung together with bungee-prima cord. Can be attached to surfaces with an internal contact cement reservoir or thrown for a 5-second delay. -Concussion Grenades: Rm Edge, 12 ft. radius, Can be set for explosive or flash-bang detonation and for a delay of 3 seconds to 40 minutes. Can also be set off by radio remote.

Talents: Acrobatics, Detective/Espionage, Martial Arts A, B, C, D, Thrown Weapons, Thief, Guns, Marksmanship