Magneto II

Magneto
Eric Magnus Lehnsherr

F) Gd10 A) Rm30 S) Gd10 E) Mn75 R) In40 I) Ex20 P) Am50

Health: 125 Karma: 110 Resources: Am Pop: -50

Known Powers: Energy Control: He can manipulate heat, light, radio waves, gamma radiation and x-rays with Mn ability. -Flight: Rm airspeed -Force Field: He can create a force field within 1 area at Mn rank. For every 2 areas beyond the first, the field loses -1CS. He can use magnetic and energy powers through his force field. Magnetic Control: He can manipulate iron and iron-based alloys with Un ability to do the following: -Ferrokinesis: Lift Ferrous objects as if with Un strength. -Scramble Machinery with Un ability. -Inflict Un damage to iron-based or iron-alloyed characters. -Detect Magnetic Fields: Mn -Use metal objects to attack or entrap opponents at line-of-sight range. -Non-Ferrous Manipulation: Mn -Assemble Machinery in 1 round. Telepathic Projection: He can send thoughts and images up to 10 miles away with Gd ability. Astral Projection: Magneto can project himself onto the astral plane with Ty ability.

Equipment: None

Talents: Computers, Electronics, Engineering, Detective/Espionage, Genetic Manipulation, Leadership, Multi-Lingual: (English, German, Russian and more), Robotics