Magneto I

Magneto
Magnus

F) Ty6 A) Rm30 S) Ty6 E) Mn75 R) In40 I) Ex20 P) In40

Health: 113 Karma: 100 Resources: Rm Pop: -20

Known Powers: Magnetic Control: Mn ability to manipulate iron and iron-based alloys. He has used this ability in a number of power stunts: -Assemble complex machinery in one round -Inflict up to Mn damage to mechanical constructs -Ferrokinesis: Manipulate ferrous objects up to Mn range -Attack a target by levitating and throwing metallic objects with Mn accuracy, inflicting damage up to the material strength the objects are made of. -Ensnare an opponent with metal objects at material strength the objects are made of Force Field: Mn protection for himself, Am for 1 area, and –1cs for each additional area (maximum 3 areas). The force field stops all Physical, Energy and Psionic attacks Levitation: Ty airspeed Energy Control: Magneto can also control a number of energy forms, including Heat, Light, Ultraviolet and Gamma Radiation, up to In damage to a target within 10 areas, and Am on touch. Magnetic Detection: Mn ability to detect movement within magnetic lines of force and detect invisible or disguised creatures. Telepathy Projection: Ty Astral Projection: Pr

Equipment: Body Armor: Ex protection vs. Physical Power Enhancing Machines: Increase his magnetic control powers by +1cs Jet Pack: Gd airspeed Arm Blasters: In Force

Talents: Genetic Manipulation, Genetic Engineering, Electronics, Robotics, Engineering, Computers, Leadership, Detective/Espionage, Multi-Lingual: (English, German, Russian, several other languages)