Sentinel - Type Prime Sentinel

Prime Sentinel
F) Ex20 A) Ex20 S) In40 E) Un100 R) Ex20 I) Ex20 P) Gd10

Health: 180 Karma: 50 Resources: In Pop: N/A

Known Powers: Robotic Construction: Unlike the other Sentinels, the Prime Sentinels are humans enhanced by robotics, they still gain the following abilities from their robotic form: -Immunity to Poison, Disease and Gas -Invulnerability to Mental attacks such as Mind Control and Mind Reading (Telepathic Force Bolts and other such attacks function normally.). But when a telepath probes deeper he may be able to reach the human conciousness underneath. The telepath must make an In FEAT every round they try to control the human mind. -Self-Sustenance: Prime Sentinels do not need to breathe, and as such are unharmed by the effects of outer space and being underwater. -Body Armor: In protection vs. Physical and Energy -Self-Repair Mechanisms: Regain 10 Health/round, provided that they have at least 10% Health remaining. Once the Prime Sentinel's health falls below 10%, this power fails to operate. Weapons Systems: -Variable Energy Beams: Mn Energy or Force, 3 areas, The Prime sentinel can also fire two blasts of Am intensity, or even fire an spread from their fingers for In damage to the entire area. -Shape-Change: limited shapechange into their human forms and back, this takes 1 round. A Mn Intuition FEAT is required to spot a disquised Sentinel. -Mutant Detection: The Prime Sentinels can scan all living beings within 7 areas and determine if they are human or mutant. -Flight: Ex airspeed -Learning Program: This allows the Sentinel to gain a +2CS against an opponent in all FEATs after fighting that opponent for 3 rounds. Further, the information is relayed back to central computers, such that other Sentinels are aware of it and gain that ability in future battles. After these 3 rounds, a Sentinel can negate the opponent mutant powers with Un ability. Specific Weapon systems of up to Mn level can be installed to fight previously encountered opponents.

Equipment: None

Talents: None