Sentinel - Type Nimrod

Nimrod
F) Am50 A) Am50 S) Am50 E) Sh-X150 R) Rm30 I) Rm30 P) Gd10

Health: 300 Karma: 70 Resources: In Pop: 10

Known Powers: Robotic Construction: Immunity to Poison, Gas and Mental -Body Armor: In protection vs. Physical and Energy attacks. -Force Field Generation: In protection -Hypersensitive Senses: CL1000 sight, hearing, and radio links. Sensory attacks do not inflict additional damage. -Mutant Detection: CL1000 -Neural Manipulation: On touch, stun with Am ability for 1-10 turns if the target fails an End. FEAT -Power Negation: Negate all mental or psionic powers within 1 area with Mn ability. Those of lesser power ability must make a Psyche FEAT to use their powers. -Self-Repair: Gd, providing that 10% of Health is intact. Regains 10 points each half hour. While under repair, all other abilities are - 2CS. -Teleportation: In, 5 mile range -Shape-Change: Am, Nimrod can shapechange himself to appear human. It is unknown if he can mimic specific forms. Weapons System: Nimrod is capable of using the following weapons: -Disintegrator: In, 1 area -Energy Beam: Mn Energy, 4 areas, Specific energies manipulated include Radiation, Light, Laser, Magnetism and Heat -Tractor Beam: Mn telekinetic power to repel or attract a target. -Shockweb: Rm Energy Field, with equivalent of Am material and Rm Stunning ability. Can be created up to 2 areas away.

Equipment: None

Talents: None