Batman Azrael

Batman Azrael
Jean Paul Valley

F) Am50 A) In40 S) Rm30 E) In40 R) Ex20 I) Rm30 P) Am50

Health: 170 Karma: 100 Resources: Gd Pop: 0

Known Powers: None

Equipment: Bat Armor: Jean-Paul Valley redesigned the Batman costume, giving him the following: -Body Armor: Ex protection vs. Physical, Gd protection vs. Energy -Chest Light: Gd illumination, can be used for a blinding attack in close-quarters combat -Glider Cape: Gd Gliding - Blending: Rm Blending abilities and +1CS on Stealth -Starlite Nightvision: Rm Ultra-vision Gauntlets: Valley designed the gauntlets with the following: -Claws: In material, Rm Edge, allows him to climb walls -Batarang Launcher: Ex Edge, fired up to 5 areas away -Grapnel: In material, fires up to 7 areas, used for transportation, Up to 3 areas

Limitations: Jean Paul needs his glasses (or other corrective lenses) to see. Without them, anything beyond 3 areas is blurry and indestinct.

Talents: Computers, Chemistry, Sharp Weapons, Weapon Specialist: (Forearm Sword Blades), Acrobatics, Tumbling, Engineering, Repair/Tinkering, Military, All Martial Arts, St. Dumas Lore