Force

Force
Carl Walker

F) In40/Gd10 A) Rm30/Ty6 S) Am50/Gd10 E) Mn75/Gd10 R) Ex20 I) Gd10 P) Gd10

Health: 195/36 Karma: 40 Resources: Gd Pop: 0

Known Powers: None, all Force's powers are derived from his armor.

Equipment: Force Armor: Carl Walker has created a third Force Armor. This very armor gives him the following powers: -Body Armor: Rm protection vs. Physical and Energy -Alter-Ego: Stats are changed as above -Anti-Theft Device: Attempts to copy or dismantle the suit causes it to detonate in 2 rounds for In damage to all in 1 area. -Force Field: Am protection vs. Physical, In protection vs. corrosives, Am protection vs. Heat and Cold, Mn protection vs. Energy, Un protection vs. Radiation and Electrical. He can cancel all power to weapons to feed this power for Mn protection. -Flight: Ex speed, 50 areas/round -Force Bolts: Un Force, 15 areas -Protected Senses: Rm protection vs. Sound and Light. Blindness only lasts 1 round max. -Sensors: In radar/sonar/electrical systems to detect objects, radio waves, etc. -ECM: The armor has Rm invisibility to radar and sonar. -Energy Absorbtion: He can absorb up to 300 points of energy for weapons systems, raising them to Mn for 1 round. He can absorb incoming attacks on a yellow feat or better (Un column)

Talents: Electronics, Engineering