Nightwing

Nightwing
Dick Grayson

F) In40 A) In40 S) Ex20 E) Rm30 R) In40 I) In40 P) In40

Health: 120 Karma: 120 Resources: Gd Pop: 20

Known Powers: Stealth: In

Equipment: Body Armor: Ex protection vs. Physical and Energy, it also has the following built in: -Blending: Rm Blending abilities and +1CS on Stealth -Security Measure: The suit emits a Ex electrical charge, when one attempts to tamper with either the boots, gauntlets, or both Mask: Has the following abilities: -Starlite Nightvision: Doesn't suffer penalties at night -Radio Receiver/Transceiver. -Inertial Navigation Unit Encrima Sticks: In material, Rm Blunt. Has the following power stunts: -Throws for Ex blunt damage. With a successful Agility FEAT, Nightwing can ricochet his Encrima Sticks off a number of hard surfaces and back to him. Automatic Swing Lines: Rm material, Rm Shooting as a weapon, 7 areas, Swing up to 3 areas, Located on the underside of his forearm, with their access port located at the base of his palm. Utility Pouches: 10 Pouches located in his gloves and boots. Delivers an In shock to anyone other than Nightwing who tries and tampers with it. It carries small items and the following: -Wing-Dings: In material, Rm Blunt, 5 areas -Smoke Pellets: Rm Fog -Rebreather/Gas Mask: 2.5 hours air supply -Tracer: Up to 1 mile -Magneseum Flare: Rm Illumination -Binoculars: 10 areas -Tape Recorder: 2.5 Hours -Taser: 3 areas, deliver Am electrical attack on contact

Talents: Acrobatics, Tumbling, Detective/Espionage, Martial Arts-all, Wrestling, Disguise/Actor, Resist Domination, Marksmanship, Computers, Forensics, Psychology, Kit bashing, Pilot, Escape Artist, Leadership, Tracking, Medicine, First-Aid, Law, Law-Enforcement, Criminology, Engineering, Biology, Chemistry, Physics, Electronics, Military, Thief, Vehicles, Weapon Specialist: (Escrima Sticks), Thrown Weapons, Computers, Wrestling, Criminology, Leadership, Repair/Tinkering, Multi-Lingual: (English, French, Spanish, Russian, Japanese, Mandarin, Cantonese)