Azrael I

Azrael
Jean Paul Valley

F) Am50 A) In40 S) Rm30 E) In40 R) Ex20 I) Rm30 P) Am50

Health: 170 Karma: 100 Resources: Gd Pop: 0

Known Powers: None

Equipment: Azrael Holy Armor: The armor is made of a bullet resistant metallic fiber similar to Kevlar with a Flameweave composite. In all, his armor provides the following: -Bodysuit: Ex protection vs. Physical and Fire -Upper Torso Armor: Rm protection vs. Physical, Energy and Fire attacks. A Bullseye, aimed shot, or Yellow FEAT must be made to avoid this thicker armor on a shot to the body. If it succeeds, it still has the bodysuit to get through. The arm casings can be used for Blocks. Forearm Bracers: Azrael's bracers are armed with the following: -Bundai Blades: Rm material, Ex Edge -Fire Sheath: Rm Fire, when activated the blades inflict Rm Edge and Fire damage. By slashing with a flaming blade, he will leave a trail of fire in its wake which will last for 1 turn. -Blade Projectile: Fire the blades with Rm range, but he must retrieve and reload them in order to use them after this has been done. Flaming Sword: In material, Rm Edge. Also capable of generating an In Fire Shealth. When activated the sword inflicts Rm Edge and In Fire. By slashing with a flaming blade, he will leave a trail of fire in its wake which will last for 1 turn.

Limitations: Jean Paul needs his glasses (or other corrective lenses) to see. Without them, anything beyond 3 areas is blurry and indestinct. Talents: Computers, Chemistry, Sharp Weapons, Weapon Specialist: (Forearm Sword Blades), Acrobatics, Tumbling, Engineering, Repair/Tinkering, Military, All Martial Arts, St. Dumas Lore