Ultraman I

Ultraman
Clark Kent

F) Am50 A) Mn75 S) Sh-X150 E) Sh-Y200 R) Rm30 I) Rm30 P) Am50

Health: 475 Karma: 110 Resources: Rm Pop: 100

Known Powers: Invulnerability: CL1000 resistance vs. Heat, Cold, Disease, Corrosives, Toxins and Radiation. Body Resistance: Un protection vs. Physical and Energy Flight: Un, CL1000 in atmosphere Self-Sustenance: Able to survive in Space Superhuman Senses: Superman's heightened senses are as below: -Heat Vision: Un Energy, 10 areas, Usually won't use higher than Mn unless necessary. -Enhanced Hearing: Un Hearing -Microscopic Vision: Un -Telescopic Vision: Un -X-Ray Vision: Un Hyper Breath: Am Cold, 1 area Super-Speed: Sh-X ability to perform any action (combat or non-combat). -May substitute for fighting for multiple attacks and evading. May make up to 5 combat actions per round. -May substitute for agility for dodging and catching projectiles. -May substitute for intuition for initiative. -May reach maximum flight speed in 1 round and has no problems making high-speed turns in flight or running, and can make sudden stops with no penalties. -Create cyclones of Mn intensity. By drawing oxygen from cyclone, opponent must roll endurance vs. Mn intensity or be KO'd for 1-10 rounds.

Equipment: None

Weakness: Anti-Kryptonite: All his powers are based from exposure to Anti-Kryptonite. If Ultraman is put on a world without Anti-Kryptonite, the level of his powers gradually drops -3cs every round until they are no more. Talents: Martial Arts A, C, Leadership, Journalism, Kryptonian Technology, Computers, First-Aid, Repair/Tinkering, Crime