Sentinel - Type Squad O*N*E

Sentinel - Type Squad O*N*E
F) Rm30 A) Ex20 S) Mn75 E) Sh-X150 R) N/A I) N/A P) N/A

Health: 275 Karma: N/A Resources: N/A Popularity: 0

Known Powers: Robotic Armor Construction: The Squad O*N*E Sentinels are robots that are controlled by pilots, the Squad O*N*E Sentinel has the following power stunts: -Immunity to poison, disease, and gas. -Psi-Shield: Sentinels have Am Psi-Shield that protects the pilot -Self-Sustenance: Sentinels provide the pilot with an Oxygen Supply, and as such are unharmed by the effects of outer space and being underwater. -Growth: Squad O*N*E Sentinels are 40' tall. Those attacking a Squad O*N*E Sentinel have a +2cs chance of hitting. -Body Armor: Sentinels are made of Un material, this provides them with Am protection vs. Physical and Energy -Flight: Ex airspeed -Learning Program: This program allows the Sentinel to gain +1cs against an opponent in all FEATs after fighting that opponent for 3 rounds. Further, the information is relayed back to central computers, such that other Squad O*N*E members are aware of it and gain the CS in future battles. By researching the gathered data, the scientists at Squad O*N*E can manufacture specific countermeasures which can be installed in modified Squad O*N*E Sentinels (removing some other weapon system) for attacking that particular mutant. Modification takes about a week, and can produce mechanical countermeasures of no greater than Mn Strength. -Mutant Detection: The Squad O*N*E Sentinels can scan all living beings within 2 miles and determine if a mutant is within that area and using its mutant abilities. Weapons Systems: The Squad O*N*E Sentinels have a variety of weapons-systems, fired from their hands or eyes that include: -Energy Beams: In Energy or Force, 2 area range. These are mounted in both the hands and eyes. -Gas Jets: Mounted in the palms, these jets emit knockout gas of Rm intensity up to 2 areas away. -Grappling Cables: Issuing from the wrists, these cables are of Rm material strength and grab targets with Am ability. -Net Missile: Fires up to 10 areas, snares opponent with Rm Strength

Equipment: None

Talents: see Pilot