Malice

Malice
F) Fe2 A) Fe2 S) Fe2 E) Un100 R) Ex20 I) Mn75 P) Mn75

Health: 106 Karma: 170 Resources: N/A Pop: -10

Known Powers: Energy Being: Malice is a being of pure thought without physical form. In energy form, Malice can only be hurt by attacks with the same type of energy of which Malice is composed (discovering this would be a power stunt of Mn intensity for an energy manipulator such as Captain Marvel or a scientist such as Reed Richards). -Phasing: Having no corporeal form, Malice can walk through physical objects -Self Sustenance: Malice and has no need to eat, breathe, or sleep. -Telepathy: Rm -Possession: Mn ability to possess a human host and force his or her persona into submission. The target must make an Intuition FEAT to avoid the assault; Malice's typical method is to present herself in a mirror and offer a better life to the victim through evil or selfish means. The victim doubts his or her sanity, or comes to think of Malice as the dark side of consciousness. Should the victim fall prey to these desires, the possession should be considered a blindsiding attack, and no karma may be added to the roll. Malice uses her telepathic abilities to make the temptation more convincing. Once the victim is possessed, Malice uses the possessed target's memories and abilities as desired. Malice feeds by forcing the host to perform evil actions, gaining an equal number of Health or Karma as the host loses by doing evil deeds. Malice does not kill unless in danger of losing the host body; she cannot assimilate this much rapidly lost karma.

Equipment: None Limitations: Free Spirit: Malice is unable to manipulate the physical world except by possessing an individual. Vulnerable to Psychic Attacks: Malice may be attacked by mental means, and this form of attack may drive her out of a host body.

Talents: None