Hydro-Man

Hydro-Man
Morris Bench

F) Ex20 A) Gd10 S) Rm30 E) Mn75 R) Ty6 I) Gd10 P) Rm30

Health: 135 Karma: 46 Resources: Pr Pop: -4

Known Powers: Water Transformation: He can transform any or all of his body into a coherent watery mass which cannot be killed by transformation into vapor. He has developed the following power stunts: -Water Jets: Ex Force, 3 areas -Body Armor: Am protection vs. Physical -Shoot himself 3 areas and then reform. -Water Absorbtion: Able to absorb ordinary water to heal himself for 1 point per gallon. Hydro-Kinetic Control: Am control over water within a 5 area radius. Has the following power stunts: -Dehydrate: Hydro-Man can absorb the water from a target, causing them to suffer and fall unconscious for 1-10 rounds.

Equipment: None

Weaknesses: double damage from heat and energy attacks and he can be absorbed by sponges (1-4 points of damage per round). If Hydro-Man comes into contact with the Sandman, both their bodies are automatically fused into a single imbecillic creature of wet sand. Each man must make a Rm psyche FEAT to regain their individual form. Talents: Seamanship, petty criminal