Nuke

Nuke
Frank Simpson

F) Am50 A) In40 S) Rm30 E) Rm30 R) Ty6 I) Rm30 P) Gd10

Health: 150 Karma: 46 Resources: Gd Pop: 0

Known Powers: Body Armor: Ex resistance to Physical, Heat and Cold Hyper-Speed: Pr

Equipment: Drugs: Nuke used three kinds of capsules to adjust his fighting efficiency: -Amphetamines: Gives Nuke +1cs in Fighting, Agility and Endurance for 12 turns. -Barbiturates: Calms Nuke and neutralized an amphetamines’ effects; without a barbiturate to negate it, an amphetamine leaves Nuke with -1cs Strength and Endurance for 12 hours. -Sedatives: Allows Nuke to relax and sleep; without them, he had nightmares of combat. Betsy: Nuke's specialized weapon has the following abilities: -Sub-Machine Gun: Rm Shooting 7 shots -LAW: In Edge to 1 area -Incendiary Missiles: Rm Flame to 1 area

Talents: Martial Arts A, B, C, Military, Guns