Rogue II

Rogue
F) Ex20 A) Ex20 S) Am50 E) Am50 R) Gd10 I) Gd10 P) Ty6

Health: 140 Karma: 26 Resources: Gd Pop: 0

Known Powers: Flight: Rm airspeed Body Armor: In protection vs. Physical and Energy Resistance: Am resistance to Drugs and Disease Combat Sense: In intuition Power Absorbtion: Un on physical contact. If Rogue has contact for 1 round she gains the individuals memories, abilities, talents and powers for 6-60 rounds. The target falls unconscious. -Machines and Energy Beings are immune. -If any of the victims ranks are Sh-Y or greater, she must make a Endurance FEAT vs. Slam and Stun. -If any absorbed ability is Mn or greater, she must make a Psyche FEAT or be overcome by that person's personality. -If Rogue maintains contact for more than 1 round, she must make a Psyche FEAT or permanently take over the powers with a loss of 1 rank Psyche.

Equipment: None

Talents: Bi-Lingual: (Russian, English), Martial Arts A, C, Detective/Espionage