Batwoman I

Batwoman
Kate Kane

F) Rm30 A) Rm30 S) Gd10 E) Rm30 R) Gd10 I) Ex20 P) Ex20

Health: 90 Karma: 60 Resources: Rm Pop: 0

Known Powers: None

Equipment: Costume: Batwoman's very costume has the following abilities: -Body Armor: Ex protection vs. Physical and Shooting, Gd protection vs. Energy -Blending: Rm Blending abilities and +1CS on Stealth Mask: Batwoman's mask has been outfitted with the following: -Starlite Nightvision: Rm Ultra-vision -Throat Mike/Radio: 10 mile range, uses to keep in touch with Colonel Jake Kane. (scrambled and private channel, In Intensity) -Inertial GPS System Cape: Gd Glider Telescoping lajatang: Am material, Rm Blunt Utility Belt: Batwoman's Utility Belt contains the following tools: -Throwing Blades: Ex Thrown Edge -Grapnel: In material, fires up to 7 areas, used for transportation, Up to 3 areas -Pellet Pistol: Fires up to 5 areas, Rm intensity poison. Batwoman also carries a small aerosol spray neutralizing the gas effect. -Explosive Charges: Am damage to an entire area -Binoculars: Magnifies up to 60 times. Equipped with infrared and limited ultraviolet imaging (-2CS to darkness modifiers) -Lockpicks: +1CS to picking locks -First-Aid Kit: Standard First-Aid Kit -Mini-Flashlight: Ty Illumination, 2 areas -Handcuffs: Rm material, Ty entrapment

Talents: Acrobatics, Tumbling, All Martial Arts, Detective/Espionage, Heir to Fortune, Performer: (Guitar), Military