The Ghost

The Ghost
F) Gd10 A) Ex20 S) Gd10 E) Rm30 R) In40 I) Gd10 P) Ex20

Health: 70 Karma: 70 Resources: Ex Pop: 0

Known Powers: All his powers derive from his suit. Cybernetic circuitry in the suit's hood allows him to operate the suit by his mental commands. Phasing: Am, When phasing, the Ghost is transparent. Has the following power stunts: -Disrupting living or non-living targets by solidifying inside them. Damage inflicted is equal to the Ghost's density rank and body armor is ignored. At ranks above Am, The Ghost himself suffers Am damage. After many uses of this stunt Ghost can now use this stunt with little risk of accidental killing the target. Invisibility: Am, The Ghost may become invisible at will and may turn other object invisible as long as he is in contact with the object. He is invisible to sensors at power rank vs. the rank of the sensor with success meaning he is completely undetected. Computer Control: Am, The Ghost may control and reprogram computers by touching the computer or the equipment that contains the computers, with a successful FEAT roll against the rank of the computer.

Equipment: Handguns: In Force or Energy, 5 areas Grenades: Am Force to 1 area. Anson Grenades: Am Force, fly in random directions at Fb airspeed. Bombs: Am Bombs, activated by sound waves. Portable Intangibility Circuits: Am, may attach to people or objects. The circuit and the object it's attached to is even intangible to itself. For instance, a person with the circuit making them intangible would be unable to remove it because their hand would pass right through both the circuit and their own body. The Ghost has special circuitry in his suit that allows him remove such a device. He can release only one grenade per round, unless he takes one round beforehand to prepare them, in which case, he may release three.

Talents: Business/Finance, Engineering, Computers, Electronics, Demolitions, Detective/Espionage