S.H.I.E.L.D. Cape-Killer Agent (Typical)

S.H.I.E.L.D. Cape-Killer Agent (Typical)
F) Ex20 A) Gd10 S) Ex20 E) Rm30 R) Gd10 I) Gd10 P) Ty6

Health: 80 Karma: 22 Resources: Pop:

Known Powers: None

Equipment: Cape-Killer Armor: The Cape-Killer Armor has been developed to hunt down superhuman people. It has the following abilities: -Body Armor: Rm protection vs. Physical and Energy -Jet Pack: Ex Flight -Gas Mask: Rm protection vs. Gas and Airborn attacks -Goggles: Ex protection vs. Blinding -Night Vision: Doesn't suffer any penalties in darkness Multi-Purpose Rifle: Fires up to 10 areas, has the following settings: -Laser: Rm Energy -Tranquilizer Darts: In Knockout -Foam: In entrapment Pistol: Ex Shooting, 5 areas

Talents: Law Enforcement, Detective/Espionage, Guns, Hand-to-Hand Combat, Martial Arts A, E, Tracking