Harrier

Harrier
Joshua Donald Clendenon

F) Gd10 A) Ex20/Gd10 S) Ex20/Ty6 E) Rm30/Ty6 R) Ex20 I) Rm30 P) Ty6

Health: 80/32 Karma: 56 Resources: Ex Pop: 30

Known Powers: None

Equipment: Harrier Armor: Rm material, Anyone who wears the suit gains a +2 CS to both strength and endurance. Without the suit, Harrier's strength and endurance falls to Ty. It has the following abilities: -Flight: In airspeed, able to achieve a max speed of 45 areas/turn, but only half that in compressed areas such as cities. Able to fly into space. -Body Armor: Ex protection vs. Physical, Rm protection vs. Energy -Sealed Systems: Able to survive in Space, 6 hr Air Supply -ECM: Rm invisibility to radar and sonar. Flight Computer: Ex, This onboard flight computer that grants Ex maneuverability, and also a +2 CS to any agility FEAT that involves maneuvers or turns. Weapon Systems: -Submachine Guns: Ty Shooting, 7 areas, hit up to 3 adjacent targets -Energy Blasters: Rm Energy, 10 areas -Missile Launcher: Mn explosive damage in same area. -Grenade Launcher: 3 area range, He has used the following types of grenades: --Knockout Gas: Rm --Smoke: Rm --E-M Pulse: Shuts down all electrical devices in 1 area for 6 minutes Targeting Computer: This computer grants +2CS to agility to fire the suit's weapons systems. Talents: Electronics, Repair/Tinker