Doctor Doom II

Doctor Doom
Kristoff Vernard

F) Rm30/Pr4 A) Ex20/Ty6 S) Rm30/Ty6 E) In40/Ty6 R) Am50 I) In40 P) Am50

Health: 120/22 Karma: 140 Resources: Am Pop: 0

Known Powers: None Equipment: Doom Armor: In material, Kristoff wears an armor identical in form and function to Dr. Doom’s armor; however, the suit is designed to house a child. He gains the following abilities: -Body Armor: In protection vs. Physical and Energy -Alter Ego: Stats change as shown above -Force Field: Mn intensity field with a maximum radius of 8 feet -Kinetic Bolt: Gd -Electricity: Un electrical to anyone in contact with his armor. People within 10 feet of the blast suffer In damage -Rocket: Ex airspeed -Self-Sustenance: Allows Kristoof to survive several weeks in hostile conditions such as deep space. Talents: Engineering, Robotics, Weapons Design, Repair/Tinkering