Moon Knight II

Moon Knight
Marc Spector (with Spirit of Khonshu)

F) Rm30 A) Ex20 S) Gd10 E) Rm30 R) Ty6 I) Ex20 P) Gd10

Health: 90 Karma: 36 Resources: Gd Pop: 0

Known Powers: Stealth: Rm Power Boost: While the moon is up, Marc's Fighting, Agility, Strength and Endurance increase +1cs. His Health increases to 130

Equipment: Cestus Gloves: Ex Blunt or Edge Crescent Darts: Gd Thrown Edge, 3 areas Glider Cape: Gd airspeed Truncheon Sticks: In material, Ex Blunt Grapple and Hook: Climbing or swinging at a 3 area/round Ankh: Glows in the presence of danger giving Moon Knight the equivalent of Mn Danger Sense. Bola: Ty damage or Gd Grappling, thrown up to 3 areas Ivory Boomerang: Ex Thrown Blunt, 3 areas when thrown. It is capable of returning to the thrower. Lasso: Gd damage or Ex Grappling, 1 area, Moon Knight can also use it as a grapple, enabling him to climb walls at a rate of 2 stories per turn. Scarab Darts: Gd Thrown Edge, 3 areas, As a 'Called Shot' they can be used to pin targets to walls. Throwing Irons: Gd Thrown Blunt, 5 areas

Talents: Military, Driver, Thrown Weapons, Martial Arts A, B, E, Disguise, Guns, Acrobatics, Finance