Scarecrow I

Scarecrow
Jonathan Crane

F) Ty6 A) Gd10 S) Pr4 E) Gd10 R) Ex20 I) Ex20 P) Rm30

Health: 30 Karma: 70 Resources: Ty Pop: -10

Known Powers: None

Equipment: Fear Gas: Up to Mn intensity, 2 areas, Effects last 1-10 turns per exposure. Victims must make an Intuition FEAT or suffer neuromuscular spasms, cardiac arrhythmia and panic attacks. Staff: Ex material, Rm Blunt Talents: Chemistry, Psychology, Crime