Iceman

Iceman
Robert Drake

F) Ex20 A) Gd10 S) Ex20 E) In40 R) Ty6 I) Ty6 P) Gd10

Health: 90 Karma: 22 Resources: Gd Pop: 0

Known Powers: Ice Generation: In ability to generate snow and ice, pulling moisture from the air. Using this ability, he can perform the following power stunts: -Snow Shields: In material and Strength -Snowball or Iceballs: In Blunt, up to 3 areas -Slick Areas: In slipperiness -Ice Weapons: In material. When using an ice weapon in Edge or Blunt, Iceman receives +1cs. Such shapes last for 5-25 rounds. If used to trap opponents, the ice holds them with Rm Strength -Cold Projection: In intensity -Ice Ramp: He can create ice ramps which he can slide along at Ex ground speed Invulnerable to Cold: Un Ice Sheath: Rm protection vs. Physical, Gd protection vs. Energy, even Heat and Flame. Heat and Flame weaken Iceman’s armor by rank number of the attack for 1-10 rounds. His Ice Form also allows him the following abilities: -Shape Alterartion: Ex -Self-Heal: up to Mn damage a turn, absorbs the moisture around him.

Equipment: None

Talents: Accounting