General Kregg

General Kregg
F) Mn75 A) Mn75 S) Sh-X150 E) Sh-Y200 R) In40 I) Rm30 P) Am50

Health: 475 Karma: 120 Resources: Am Pop: -50

Known Powers: Viltrumite Physiology: Kregg is a Viltrumite whose very body gives him the following abilities: -Body Armor: Mn protection vs. Physical and Energy -Resistance to Heat, Fire and Cold: Un -Self-Sustenance: Able to survive in the vacuum of space. Kregg can travel through space for extended periods of time without air or food. -Flight: Sh-Z speeds. He can extend his protective aura around those he is carrying, so they are not burned and are still able to breath. -Longevity: Kregg's lifespan covers thousands of years. The older he gets, the slower he ages. -Hyper-Speed: Mn, Kregg may perform the following: --Make up to 3 combat actions per round. --Substitute for Intuition for Initiative --Reach maximum flight or ground speed in one round and has no penalties making high speed manuevers or starting or stopping suddenly. -Heightened Hearing: Un, Kregg can "turn off" this sense and does not suffer penalties when attacked by sound. -Knife Hand: Kregg has mastered the ability to use his hands as if they were sharp edged weapons, inflicting up to Sh-X Edge

Equipment: None

Talents: All Martial Arts, Military, Leadership