Deacon Frost

Deacon Frost
F) Ex20 A) Ex20 S) Rm30 E) In40 R) Gd10 I) Gd10 P) Rm30

Health: 110 Karma: 50 Resources: Ex Pop: -10

Known Powers: Resistance: Ignores most physical attacks, but not Stuns and Slams. Regeneration: Ex Transformation: Frost can transform himself into the following: -Mist: Fe Flight and able to pass through tight spaces -Bat: Gd Bite and Ty Flight Summoning and Controlling: Ex ability to command bats, wolves, lesser vampires and humans Vampire Bite: Ty Edge each turn. If victim is not slain, they remain weak (-1cs to all FEATs) until a weekly End FEAT is made and subject to that particular vampire's telepathic commands. Doppelganger Creation: Deacon's bite is also able to create doppelgangers. These doubles gain the Stats, Powers and Weakness of the "typical" vampire. The doppelganger is also able to absorb their original by touching them skin-to-skin (requiring an Agility FEAT roll). Frost could bite the doppelganger to create another doppelganger. Frost has complete control over all his doppelgangers.

Equipment: None

Limitation: -Blood Dependency: Deprivation of blood results in weakness (-1cs on all stats every 2 days) and an overwhelming desire for blood. Upon seeing blood, Frost failing to make a Psyche FEAT automatically attacks -Direct Sunlight: Rays of the sun or attacks that duplicate solar radiation cause Am Energy to Frost. If health is reduced to 0, Frost turns into dust -Religious Objects -Silver: Silver weapons can inflict normal damage on Frost -Wood: A wooden stake of blade produces an automatic "Kill" against Frost on a red result

Talents: Chemistry