Malekith the Dark Elf

Malekith the Dark Elf
F) In40 A) Mn75 S) Am50 E) Am50 R) Ex20 I) Ex20 P) Am50

Health: 215 Karma: 90 Resources: Am Pop: -20

Known Powers: Imitation: Am ability to change form to resemble those whom his enemies will trust. Flight: Am airspeed Body Armor: Gd Dark Faerie Magick: An Adept of Dark Faerie magic, Malekith’s full range of abilities is unrevealed. Dark Faerie magic has two limitations: it requires the presence of shadows and does not affect iron. Some of Malekith’s magical abilities include: -Energy Beam: Mn -Blinding Beam: Mn, Can permanently blind an opponent with a special Energy attack (though a magical cure may or may not exist). He must score a Bullseye or Kill result to succeed. -Dimensional Travel: Able to disappear into the shadows and travel at will anywhere in the Asgard and Midgard dimensions. There is a gate between the two dimensions in the Cotswolds of England that Malekith may need to use to travel between them; exact details are unknown. Death Touch: Those touched must make a Psyche FEAT roll or die; this touch does not affect Immortals (otherwise, he would have used it against Thor). Huntsman: Malekith can convert himself into the Huntsman, an eight foot-tall warrior with Am Body Armor which adds +1cs to Strength, Fighting, and Endurance Animate Object: Am, He can also overlay an illusion onto the animated object Food of Faerie: This deadly food, created by Hela, causes the souls of those who consume it to be drawn to Hel, while their bodies are possessed by Dark Elves. A Yellow Psyche FEAT is required to keep one’s soul. If the possessed body is fed human food, then the possessed body disappears and the Dark Elf is instantly sent back to Svartalfheim.

Equipment: None Talents: Leadership, Occult Lore