Fabian Cortez

Fabian Cortez
F) Gd10 A) Gd10 S) Ty6 E) Gd10 R) Ex20 I) Gd10 P) Gd10

Health: 36 Karma: 40 Resources: Gd Pop: 0

Known Powers: Power Amplification: Rm ability to amplify the powers of another mutant, increasing the power by up to 3cs. If a mutant's powers are enhanced beyond their normal level, they may go out of control. a yellow FEAT roll against Psyche is needed to prevent this from happening, with a further roll allowed every turn to regain control. The effects of amplification are up to the Judge. Examples of the effects are: a mutant with telekinesis might randomly attack everyone in the vicinity, a character with an enhanced sense of smell may be overwhelmed by odors, and so on. Cortez must touch his subject to use his power. This requires a sucessful Fighting FEAT roll. Thus far, he has only affected a single person at one time and the effects have worn off within 3d10 turns.

Equipment: Body Armor: Gd protection vs. Physical and Energy Headset: Ex communication between other Acolytes

Talents: Medicine, Genetics, Pilot, Martial Arts B