Eel

The Eel
Edward Lavelli

F) Gd10 A) Gd10 S) Gd10 E) Ex20 R) Gd10 I) Gd10 P) Ty6

Health: 50 Karma: 26 Resources: Gd Pop: -10

Known Powers: None

Equipment: Eel Suit: Although the Eel has no superhuman powers of his own, his costume gives him the following abilities: -Electrical Generation: In Energy, 5 areas. If anyone attempts to touch the Eel, they will automatically take In damage. This is direct current, so that anyone grabbing the Eel will not be able to release their grip. -Resistance to Electricity: In protection from all electricity bases attacks. -Body Coating: The costime also exudees a grease-like substance which makes it hard for opponents get a firm grip on him in combat and thus gives him a +5CS to Escaping. -Light Emission: Ty illumination, 1 area -Radar Sense: Eel's Costume generates an electrical field at all times that detects anyone entering the same area that he is in. This raises his Intuition to Am against any form of surprise attack which such a power would enable him to anticipate or detect. Talents: Crime, Electronics