Rogue III

Rogue
Anna Marie

F) Rm30 A) Rm30 S) Mn75 E) Am50 R) Gd10 I) Ex20 P) Rm30

Health: 185 Karma: 60 Resources: Gd Pop: 0

Known Powers: Template Recall: Rogue is able to recall any powers she had ever absorbed, in addition to the Ms. Marvel powers which always stayed "on." When she first developed this power, Rogue would sometimes randomly sprout claws, steel skin, or even optic blasts. Through meditation, she was able to gain a limited amount of control over the templates and kept them from haphazardly manifesting. Sage later accelerated this ability. She has used the following: -Body Resistance: Am resistance vs. Physical and Energy -True Flight: Rm airspeed -Danger Sense: In -Claws: Mn Edge -Optic Blasts: Am Force, 10 areas -Cold Generation: Am -Magnetic Manipulation: Am -Telekinesis: In -Telepathy: In -Weather Control: Am -Regeneration: Rm -Metabolic Resistance: Am resistance to Drugs, Toxins and Disease Power Absorbtion: Un on physical contact. If Rogue has contact with her target for a round, she gains the targets' memories, powers, abilities and talents for 6-60 rounds. Target falls unconscious -Machines and Energy beings are immune -If target's ranks are Shift-Y or higher, she must make an Endurance FEAT. vs. stuns & slams -If any absorbed abilities are Mn or higher, she must make a Psyche FEAT. or overcome that person's personality -If Rogue is in contact for more than 1 round, She must make a Psyche FEAT or permanently take over the powers with a loss of 1 rank of Psyche

Equipment: None

Limitations: When Rogue call upon the power of another she has absorbed, she risks the Psyche of the donor taking control of her. She must make a successful Yellow Psyche FEAT to avoid this. If the FEAT fails, the personality of the donor takes control of her body. She may attempt to exert control once per hour thereafter. To regain control a successful Red FEAT is required.

Talents: Martial Art A, B, C, Aerial Combat, Resist Domination, Bi-Lingual: (English, Russian), Detective/Espionage